Final Major Project – Entry #19: Animating 03

Entering the fighting scene, things got trickier. It is really complicated for me for check the real time flow of the animation. Mainly because the polygons of the characters are too many that it weights the process. Therefore, each time I need to check on the flow, I need to ‘Playblast’ it (basically, Autodesk Maya enable us to convert the timeline view into a video).

The hardest part In animating fight scenes are timings. If it’s too fast, the audience won’t know what happened. And if it’s too slow, it’ll look odd.

 

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Simple rendered animation.

 

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