Final Major Project – Entry #11: Blend Shape; Face Rigging Solution

Due to the error that persisted on the Advanced Skeleton’s face rigging, I had to use the Blend Shape (changed to Shape Editor in Maya 2017). Although the process is manual and more complicated, it didn’t take more than 2 days to make. It may not be as detailed as the Advanced Skeleton’s face rigging, but it still able to do the job.

2017-06-092017-06-09 (1).png

The character showing expressions using Shape Editor (left interface).

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