Face rigging is a topic that I am not familiar with. Especially while using the Advanced Skeleton 5 software. I encountered many problems and malfunctions each time I tried to skin the system to the model, even up until this week.
Advanced Skeleton 5’s face rig.
The problem and the effort to find solutions in both body and face rigging made me left out a week behind. Not to mention, creating additional equipment for the model also took me about a week. Don’t get me on the environment modeling too because I also haven’t gotten to that part. Meaning that I am left behind 2 weeks on my schedule. The 2 weeks supposedly to be used for draft animation; a simple flow of the animated film with a fixed timing and camera angle.
Therefore, the best solution for this is to:
- Scrap the idea of compiling draft animation, go straight to production.
- While working on the animation, spare some time on environment modeling and texturing (there’s only one setting in this animated film so it won’t be much of a burden on schedule)
- If errors still persist in face rigging, the face rigging will be done by following a tutorial video that was made by our animation lecturer. Meaning that I will drop the Advanced Skeleton 5’s face rig.